![]() ![]() One could simply wait longer for the renders to finish or buy additional hardware and licenses. If artifacts are present in many frames however, fixing the issue at its core might get rid of it once and for all and improve performance at the same time.īad render times, in contrast to artifacts, are tolerable to a certain extent. If it's just a handful of frames, painting it over in Compositing is usually quicker but you might run into the same issue in the future. Which approach to prefer depends on the situation. This can either be achieved by finding the source of the issue and fixing it (the topic of this lesson) or by painting over it in Compositing. Often, artifacts are intolerable as they prevent you from achieving the desired picture so you often have no choice but to remove them. 1 What is debugging and optimizing?īefore we start, let's discuss what is meant with the words optimization and debugging in this lesson: With this knowledge, you'll be able to anticipate issues while you're building the scene and eliminate them before they even become a problem. ![]() Once resolved, your renders will finish faster and reach a higher visual quality. This allows you to systematically track down problems and bottlenecks. In this lesson, I'd like to talk about some basic techniques which can be used to get a better understanding of what's happening in your renders. Without the right tools and techniques, debugging a scene can quickly take longer than one anticipates and steal away precious time one needs to get the actual work done. ![]() Artifacts and slow renders can be extremely frustrating, especially with a deadline closing in. ![]()
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